Semua Yang Diingat Akan Hilang – Dan Yang Ditulis Abadi

Tag archive

vr

VR Simulations and Serious Games for Education

by
buku VR
Yiyu Cai, Wouter van Joolingen, Zachary Walker

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Year: 2019
Edition: 1st ed.
Publisher: Springer Singapore
Language: english
Pages:130
ISBN 13: 978-981-13-2844-2
Series: Gaming Media and Social Effects

Statistik Tren Internet dan Media Sosial 2019 di Indonesia

in Teknologi by

Data terbaru yang dirilis Perserikatan Bangsa-bangsa (PBB) pada Desember 2018 mencatat saat ini ada 3,9 miliar orang atau lebih dari setengah populasi dunia telah menggunakan internet. Angka ini untuk pertama kalinya melebihi setengah populasi dunia. Komisi Telekomunikasi Internasional (International Telecommunication Union/ ITU) memprediksi hingga akhir 2018 pengguna internet mencapai 51,2 persen di seluruh dunia. Sedangkan untuk Indonesi, bagaimana perkemabngan datanya? Keep Reading

Go to Top